I was very pleasantly surprised with Henry's House. I still hate that damn bird though! If the manual is missing and you own the original manual, please contact us! DescriptionIn this platformer, the player has to guide Henry through the numerous rooms of his house. Indeed, it is actually an exciting prospect to see the next room and what novelty shenanigans are contained within. Graphics were pretty good, and it was very playable- tough, but not impossible. It's extremely addictive stuff, with a just-one-more-go appeal that will keep you coming back again and again to master each room.
I had a £1500 advance recouped against royalties which meant nothing more until 15,000 games sold and I thought hmmm. There are only 8 rooms in the game - with the game looping back to stage one upon completion - but each is a challenging prospect and will take many many goes to master. I have had little experience playing Atari 800 games, but having recently tried out a multitude of platformers and maze games, it has opened my eyes to a wonderful little machine. Download Henry's House Commodore 64 We may have multiple downloads for few games when different versions are available. What Henry's House has over Manic Miner and its ilk, though, is that special items cause environmental changes and new hazards to appear — for example, nabbing a plug in the second room drains a pool of water, allowing you to drop in and grab the goodies contained within. I was particularly impressed with the second screen.
. Each screen consists of multiple platforms to navigate and items to collect. Things such as a working cuckoo clock, an over-active toaster, or bouncing teddy bears. I didn't find out until later on that it was a conversion of an English Software C64 game from a few years earlier Mastertronic must have had a deal with them; I think they converted ElektraGlide to some other formats. Yes, this is one of those excellent platform games that has kept you playing for hours and hours! I got about £500-£1000 a month for over a year, crazy numbers, and proved a lot to me that there's a price people are willing to pay. Whether this helped or not, Murray received £1 per copy on the full-price C64 release and 10p a copy of on the budget Atari release, but made more money from the Atari version which usually sold at least 5,000 copies a month, perhaps benefiting from a relatively starved market by 1987.
Henry's House on C64 sold for £5. Just one click to download at full speed! The goal of each room is to reach the exit, however, before the exit opens up, Henry has to collect a key and all items that are spread throughout the level. We all know that story-lines are utterly irrelevant for any 8-bit platform game involves jumping over teapots, kettles and the the like. We are in classic single screen 8-bit platformer territory here. Thankfully, when your three lives are kaput, you can continue from the room you died in, making completing Henry's House a feasible prospect unlike something like Jet Set Willy. I didn't touch this game for about ten years but was surprised by how well it holds up today. Also, we try to upload manuals and extra documentations when possible.
In order for a key to appear, Henry usually has to collect a special item that sometimes adds more obstacles to a room. The publisher English Software of the C64 first version wanted to take advantage of the fact Charles and Di had just had Prince Harry so they renamed it. However, you can't really complain with what's here. It's predictably fiendish stuff, with pixel perfect jumps regularly required, as well as spot on timing to avoid moving hazards. Just a great platformer, nothing more, nothing less. There is a lesson to be learnt here kids! I made a lot more from the cheap version despite getting 10 times less per unit.
Possibly one of Masteronics best The greatest retro game of all time in my opinion. Touching one of these objects or falling from too high kills Henry. It explains the homages to various games of that time. Henry's House on Atari sold for £1. There is little music to speak of, bar a short rendition of Rule Britannia that plays on the title screen and site between rooms, but this suits the game to a tee as music unless especially catchy would probably drive you nuts. The graphics are chunky and colourful and the rooms nicely designed and full of quirky enemies and objects to avoid.
Each room is a screen-sized level filled with deadly household-items such as toothbrushes, teapots, flying toast or coffee machines. The controls are spot on and the level design is borderline genius! I've got some silly letter from Buck Palace as the publisher sent a C64 and game to Diane and Charles for them to play - yeah, right. This is why the title piccy looks a bit odd - it was based on one of the Home Sweet Home stitching thingies and never meant to say Henry's House. So, Henry sets off to find the antidote - which would surely be kept with the shrinking potion itself, but that is just nitpicking. Touching one of these objects or falling from too high kills Henry.
This Atari iteration also manages to completely destroy the shoddy C64 version, so I am keen to try out more games on this platform. Game soundtrack was amazing- and it was probably one of the first games i completed. In order for a key to appear, Henry usually has to collect a special item that sometimes adds more obstacles to a room. The only slight disappointment is that there isn't an ending screen - you simply loop back to the first level. The goal of each room is to reach the exit, however, before the exit opens up, Henry has to collect a key and all items that are spread throughout the level.